Poe frenzy charge generation. 23% chance to lose a frenzy charge on using a travel skill. Poe frenzy charge generation

 
23% chance to lose a frenzy charge on using a travel skillPoe frenzy charge generation  Charges can also be identified by having a specific silver border around the icon

6% increased Critical Strike Chance per Frenzy Charge. We are also picking up Inner Conviction to get 3% More Damage per Power Charge. To get your max power charges, you run 2 void batteries, occultist +1 power charge, and 3 power charge nodes on passive tree (I annoint the one +1 power charge on the right side of the tree, and path to the other 2). Oh, and free onslaught too. <One Endurance Charge mod> <One Frenzy Charge mod> <One Power Charge mod> History teaches humility. 0 Unported unless otherwise noted. Only supported skills are affected by the more damage multiplier. 12 sec * 60% reduced * 60% less = 1. Additional Effects per 1% Quality: Supported Skills deal 0. NORMAL: Rare crit armor or 6L hyrri. I can solve this by using alt quality Blood Rage. A build that generates frenzy charges would be quite fitting. Precursor's Emblem. Sorted by: 3. Forum Index » Bug Reports » View Thread. In diesem Path Of Exile Guide erkläre ich euch, was es mit den verschiedenen Charges bzw. or. Gameplay. Server: PC, Xbox One, PS4. 4% increased Attack Speed per Frenzy Charge. 25 seconds) for each gem socketed in it. + (15-25)% to Cold Resistance. Cursed enemies have a 100% chance to grant a Power Charge when slain. With Avatar of the Chase, and 7 frenzy charges (subtracting one assuming we don't take avatar of the chase) the total increased attack speed is 68% Attack speed is the only real stat where both ascendancies clash. 4-1495. Im currently running assassins mark/ poachers as my dual curse, and it. Charge-maxing as a necro summoner. 300 (T3, T4) -1 to Maximum Endurance Charges. Already tried with Lochtonial Caress + Green Dream / Green nightmare (Under the Faith and Steel. Mod Id:. Tree gives 25% reduced, Awakened. Getting all required items to maximize the charges is extremely unlikely but it is possible in theory. As examples, Ice Bite gives flat cold damage per frenzy charge, Void Battery wands give spell damage per power charge, and Arn's Anguish belt converts endurance charges into a chance to deal triple damage. I am looking for another mob that gives either endurance charges or, preferably, power charges. But try as he might to outrun the darkness, it was there, at every turn, waiting for him. •. 2 Other means to gain charges;. Frenzy Charge we would get through Blood Rage, so we are going CI. If you want to guarantee max charges you can use a self damaging item like Gluttony or Scold's Bridle and to really max it use a channeling skill. I was just thinking earlier how I could generate frenzy charges during a boss fight (which is how I found this thread) because as a Trickster with 6 charges it's a huge DPS boost. Gain 1 Endurance Charge per 5 Power. Cursed enemies have a 100% chance to grant a Frenzy Charge when slain Cursed enemies grant (15-50) Life when Hit by Attacks Cursed enemies grant (8-25) Mana when Hit by Attacks NoxKnocksKnox • 2 yr. Generation Type Stats; Eldritch: Prefix: 68 (101-115)% increased Physical DamageThe intention of this change is to make physical attacks more powerful, with the bonus falling off if stacked. We would use 2 kinds of charges. 1. Charged traps gives good power and frenzy charge generation and similar builds will use a badge of brotherhood to stack frenzies as well. 300 (T3, T4) -1 to Maximum Endurance Charges. 92 seconds. Badge of the Brotherhood. Might need a bloodgrip later. The problem is that even without it I have at least 5 buttons to press on a boss, plus flasks. The following active. Per 1% Quality: Cursed Enemies have a 0. E: Also, Mathil 100% is using blood rage for frenzy charge generation in that video. GMP for Quality of Life. You then get a +1 power charge helmet. CoronaLVR. These would theoretically give the charge to the trap instead since it is the thing that hit. Gain (1-3) Power Charges on use. Frenzy Charges and Power Charges are both used as well, and are especially useful for beefy bosses, where full uptime of a Diamond Flask is not possible or guaranteed. 587K subscribers in the pathofexile community. With the released of Path of Exile 3. You need 15 passives to get all that + another at least 5 for more frenzies. Disagree. yea just as what it said in the title. Gain a Frenzy Charge on Kill. Fantasy. But then you need to be a juggernaut to avoid the slow. Gain a Frenzy, Endurance, or Power Charge once per second while you are Stationary. Path of Exile Wiki. 10% chance to gain a Power, Frenzy or Endurance Charge on Hit. 1. The cooldown can be bypassed by expending a Frenzy Charge. Mod Id:. For Farrul's Fur ( you gain all your frenzy/power every 12 seconds ). Frenzy is best paired with a large number of Frenzy Charges. • 7 yr. I use spectres to generate power and frenzy charges. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. We get maximum Frenzy Charges (and Endurance Charges) free from Farrul's and Aspect of the Cat. 6% increased Critical Strike Chance per Frenzy Charge. Anomalous triggers on hit, and so will never give "you" the charges because again the credit is going to the totem, not "you". 50% chance to gain a Power Charge on Killing a Frozen Enemy Adds 15 to 25 Cold Damage to Spells per Power Charge Lose all Power Charges on reaching Maximum Power Charges Gain a Frenzy Charge on reaching Maximum Power Charges (10-15)% increased Cold Damage per Frenzy Charge. A subreddit dedicated to Path of Exile, an ARPG made by Grinding Gear Games. You can guarantee 3-ish hits (assuming your accuracy is decent) per use of the skill with Multistrike. 2. 4 Frenzy charge with other conditions 5. Frenzy Charges are associated with dexterity. Minions cannot gain charges this way: They are nearby allies, not party. I still use Blood Rage, as the increased attack speed and the life leech is still very good, and using it gets me to 50% total frenzy charge generation, getting me to my max frenzy charges, which is currently 7, in only one or two packs when mapping. Frenzy if you have a wand, so on, so forth. Killing an enemy while this buff is active refreshes the buff duration, and can. Conduit is a keystone passive skill that shares charges with nearby party members only. 6 * 0. Keep in mind even if you run out of mana and auto. I remember a kind of apes that can grants power charges to nearby allies in a certain video. Scour + Alch. Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming . A ton of builds benefit from crit, frenzy charge generation, an extra curse, and good defensive stats lol. Using blood rage with CI isn't as useful because you're never on low life. The small Passive Skill prior grants 14% increased Evasion Rating, 5% increased maximum Energy Shield, and 15% increased Frenzy Charge Duration. Granted, though, the extra life leech and frenzy charge on kill can be useful, but getting 6% LL isn't really difficult with gear. 3 Other effects per frenzy charge 5. Cursed enemies have a 100% chance to grant a Power Charge when slain. By stacking multiple sources of "per frenzy charge" buffs with extra maximum frenzy charges to get insane amounts of buffs. Frenzy Charges fit into any build but are especially easy to generate for Dexterity-based, melee and Bow builds. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0. Preferably I would get really strong endurance charge gain, and would utilize immortal call to cover a lot of the big hitsthat bloodnotch tech demands I solve for. The Juggernaut is your Ascendancy choice as it offers Armor bonuses, Life recovery, and Endurance Charge generation. Assassin's Mark, +2. 50 (T3, T4) 20% reduced Effect of your Marks. Description; 10 % increased Accuracy Rating per Frenzy Charge attack speed (6–8) to (12–13) Added Cold Damage per Frenzy Charge damage elemental cold (7–9) to (13–14) Fire Damage per Endurance Charge damage elemental fire (1–2) to (18–20) Lightning Damage per Power Charge damage elemental lightning You can apply an additional. Enduring Cry. Take the frenzy on hit for example, any build that wants easy frenzy charges like that probably also wants the frenzy charge node you're sacrificing. Multistrike repeats the same skill, bypassing *all* costs. (1-2) to (18-20) Lightning Damage per Power. It's not always impressive but it can be good for builds where it's awkward to work in a method of consistent charge generation. Gain a Frenzy Charge on Kill. +360 to Accuracy Rating (180-220)% increased Physical Damage 20% increased Attack SpeedDoedre's Elixir. Consumes (31-36) of 36 Charges on use Requires Level 12 (250-300)% increased Charges per use. 20% chance to gain a Frenzy Charge when you Hit your Marked Enemy. (7-10)% increased Effect of Elusive on you per Power Charge. Using Warlord's Mark to give it some more tankiness so it can leech and gain charges itself. so without the aspect of the cat in conjunction with farrul's fur your not going to generate frenzy's in a reasonable manner to reliably continue to flicker. Default cap of 4 charges instead of 3. You can see max frenzy charges too, by looking for FrenzyChargesMax. yours is 778dps, while it can roll up to 833dps. 1. I use spectres to generate power and frenzy charges. We are also picking up Inner Conviction to get 3% More Damage per Power Charge. Aspect of the Cat can be modified by reduced/less duration modifiers. Divergent Mark On Hit Support - automates the casting of Sniper's Mark at the expense of a considerable trigger mana cost. This is partly due to how their damage is calculated from the character's offensive stats and they don't have their own offense technically. 52 x 0. 5% more Attack Damage per Frenzy Charge. Frenzy Charges are associated with. Per 1% Quality: Cursed Enemies have a 0. you can also do blasphemy poachers mark, it basically adds accuracy and flask charges as well as frenzy generation. Mod Id: DamagePerFrenzyChargeEldritchImplicit2: Name: Groups: AllDamage: Mod type: DamagePerFrenzyCharge: Mod domain: Item (Id: 1) Generation type: Searing Exarch (Id. There's a monkey that grants each charge type whenever it warcries, which when linked to blood magic is spammed like a mofo. 1 Charge generation 5. This is typically how flicker is done today; start with a decent chance to generate a frenzy charge, and then multistrike to gain 3 chances to get your frenzy charge(s). I do have 2 Terminus Est in storage. For ex, looking at Slavedriver's, you will see this line: 10% chance to gain an Endurance, Frenzy or Power Charge when any of your Traps is Triggered by an Enemy. . If its just for frenzy charges then all you need would be Frenzy- FA. 9 mo. 6L: Multistrike+Melee Splash+Added Fire+Melee Phys on Full Life+Faster Attacks/Crit Chance/Melee Physical. You can maintain full Frenzy charges if you choose the 100% charge duration mastery and get the Exarch "Gain a frenzy charge every 15 seconds". Quote this Post. 50 (T3, T4) 15% reduced Effect of your Marks. Marikhen 6 years ago #11. Legend fades to myth, and even myth is long forgotten when the build that gave it birth comes again. ago. Eternal Fervour - 10% chance to gain a Frenzy Charge on Hit, which is a near 100% uptime. 1% chance to gain a Frenzy Charge when you Hit a Unique Enemy Buff grants 0. LESS RELIABLE OR ONLY RELIABLE WHILE MAPPING -veiled ring mod -elder/shaper mods on amulet, weapons -redeemer boots/weaps -endurance on melee stun gem/mod,. Jump to navigation Jump to search. 4. Instead of 5% attack speed per charge, Frenzy Charges give 4% attack speed and 1% movement speed for each charge. Or ten times for that matter. Other obvious sources apply. 20% chance to gain a Frenzy Charge when you Hit your Marked Enemy. 1 Charge generation 5. raider has free frenzy charge generation. Never received more than 1 frenzy charge per barrage attack. With enough charge duration you should easily be able to sustain max of every charge. Frenzy: 12% More damage, 12% Attack Speed, 12% Cast Speed Endurance: 12% Physical damage reduction, 12% All elemental resistance There's a lot of different ways to get the charges including: FrenzySupported Attacks deal (2-39) to (4-72) added Physical Damage with Weapons while you have at least 10 Rage. Powerups Explore Gaming. this because Dominating Blow minions stay alive for a long time, which means Carnage Chieftains have plenty of time to give them a frenzy charge every 4-6 seconds. Frenzy charge generation to sustain flicker: The downside of Flicker Strike is that it consumes 1 frenzy charge each cast to bypass its 2sec cooldown. Also spent the chaos on. You take 50% of your maximum Life as Chaos Damage on use. BumpNumb. Enduring Cry (20/20) - Endurance Charge generation against bosses + Life regeneration boost on demand (Rage boost if running Kaom's Spirit). There's a monkey that grants each charge type whenever it warcries, which when linked to blood magic is spammed like a mofo. More precisely, whenever the player gains an endurance charge, a frenzy charge or a power charge, each party member within a radius of 120 units will also gain one charge of the same type. It's sucks that end charges aren't since they're kinda vital for up close melee builds. 300 (T3, T4) 10% chance to Steal Power, Frenzy, and Endurance Charges on Hit. The associated mods of the following notables have been drop-disabled. "Frenzy charge more multiplier" is its own modifier, so they are all stacked together. (Not so important at this moment). Frenzy Charges provide increased Attack Speed, as well as more damage. There is a wand base type (accumulator or something similar) that generates charges. 02% of Elemental Attack Damage leeched as Life (5-15)% increased Attack Speed Well, you could try to make the on-kill frenzy charges into a consistent source of charge generation. E: trickster frenzy node has charge duration. I'd say Number of Frenzy charges x 4% (12% MORE at 3 Frenzy Charges) In addition to the normal attack and cast speed bonuses (5% per frenzy charge IIRC), you now also get 4% MORE damage per frenzy charge, and this is a generic. Edit: Well, im looking at it now and 4 sockets and at least one skill point to grab keystone for 27% more damage dont look that juicy anymore. Cast Desecrate. 10% increased Accuracy Rating per Frenzy Charge. Updog_IS_funny •. Hello all, haven't played bow characters in a year or two now and I'm wondering whether a secondary charge generation skill would be a severe…This is the only way currently to really stack endurance charges offensively. Deals (56-394) to (203-1422) base Lightning Damage per Power Charge removed. Power charges are one of the three charge types. Endurance charges are one of the three charge types. Frenzy as main skill to stack and facilitate frenzy charge generation (I don t like on kill generation) 19. 400 (T3, T4) 50% reduced Frenzy Charge Duration. Jump to navigation Jump to search. 1. Performs an attack that gives the character a frenzy charge if it hits. Multistrike is a poor choice if you just want to generate Frenzy Charges - Frenzy only generates one Charge per activation. Oro's sacrifice with passives to gain high chance to burn and multi strike gem. Legend fades to myth, and even myth is long forgotten when the build that gave it birth comes again. It also leaves behind an area of chilled ground that deals damage over time and has a 25% chance to grant a frenzy charge when you kill an enemy within. Anomalous Blood Rage has a small change to gain a frenzy charge on hit with bosses, but its generally not worth the price investment in my opinion. Doedre's Elixir. 2. Level: (1-20) Cost: 10 Mana. ago. 3. Supported skills also deal more damage per endurance charge and has reduced enemy stun threshold. 1 Frenzy charge on Kill 5. Asenath's Chant has separate cooldown (of 0. Gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Every second, gain a Frenzy Charge if an Enemy is in this Skill's Area Deals (29. Starforge is my current "end game" weapon. 2 Related quality stats 3 Base items 3. Avoid the bleed by converting physical to cold with the tree and a watchers eye. 5% increased Attack Damage This is a Support Gem. swords_meow • 6 mo. 4% chance to get a charge. - 33% increased evasion rating. Base duration is (7. If you don't keep Sniper's Mark at a lower level until you can. Badge of the Brotherhood has a unique mod that "Your Maximum Frenzy Charges is equal to your Maximum Power Charges". <Two Frenzy Charge mods and one Power Charge Mod>. 25% chance to gain a frenzy charge on hit Then "curse effect" wouldn't apply. Doedre Darktongue knew the Way of the Thaumaturge. The ballistas will benefit you gaining frenzy charges, but that will require some means of generating them( ie the frenzy skill gem). Supported Skills grant 1 Rage on Melee Hit, no more than once every 0. That new timeless jewel that gives you and enemies a random charge, + 2 precursers that give chance to get max frenzies on gain. By stacking multiple sources of "per frenzy charge" buffs with extra maximum frenzy charges to get insane amounts of buffs. 25% chance to grant a Frenzy Charge when Hit Which makes it part of the curse itself. From Path of Exile Wiki. 94% to succeed per attack. That basically makes it cost nothing as it is based off of your life not ES. In order to generate frenzy charges you can use a combination of Charging Offensive notable (can anoint it) and a body armor shaper mod which gives 10-20% chance to gain a frenzy charge when hit. ago. (1-2) to (18-20) Lightning Damage per Power Charge. 1 Endurance charge on kill 3. Gain a Frenzy Charge on Kill. We fracture and splinter. 400 (T3, T4) 50% reduced Frenzy Charge Duration. Full Path of Exile. Cannot support skills used by totems, traps, or mines. Frenzy Charges are the main focus of this build. Carnage chieftain (frenzy) and Host chieftain (power). They are associated with dexterity and represent a temporary increase to swiftness and fervor during combat. Frenzy Charges are associated with dexterity. Most discharge builds were of the CoC variety and didn't use frenzy charges anyway, so Inner Conviction is a buff to that. 52) chance to fail to generate a frenzy charge per attack so that means 85. 6 * 0. ok, so the build is mainly using aspect of the cat on a rare piece of gear with farrul's fur to generate most of the frenzy charges and without them the build is relying completely on flicker strikes 20% on hit chance to gain them. 28. If you get 40% Conversion that gets you to 100% Phys to Cold. Discussion about Path of Exile, a free ARPG made by Grinding Gear GamesFirst of all don't take the Frenzy/Endurance node in Slayer. If I am reading the new gem description correctly, this means you'll be able to automate Frenzy charge generation on a bow build without sacrificing a quiver slot for Maloney's. Not to be confused with Call of the Brotherhood. It has a cooldown that is bypassed by using Frenzy Charge. If you want flicker just to clear and swap for bosses then you could use the blood dance boots, but I'm not sure why you'd skip blood rage if you're doing that. Currently running a Ancestral Warchief Focused Build. But let's just take the 20% base for math purposes. Victario's Charity would be somewhat pointless on single enemy boss fights regardless of whether you used Doedre's Elixir or not as the only way to get it to generate charges would be with a Writhing Jar, and that would be of strictly limited utility. Raider. Terminus Est - One of the best leveling weapons that ensures a steady Frenzy Charge generation and a lot of damage. Level: 1–20. Frenzy Charges on hit and a chance to get Onslaught when you generate a Frenzy Charge does sound really cool. Notable Passive Skills: · +8% Area of Effect per Endurance Charge. Can't remember exactly where those are spawned, but it's quite common and I'm pretty sure you can get them even before map. 00 seconds 10% increased Attack Speed per Frenzy Charge 15% chance to gain a Frenzy Charge on Hit Buff grants 20% increased. Thing about charge duration nodes is that if you have inconsistent charge generation which is fairly common you frequently drop charges periodically as well as keeping charges consistently between. If you want flicker just to clear and swap for bosses then you could use the blood dance boots, but I'm not sure why you'd skip blood rage if you're doing that. 05042020: First version. Supported Skills have 15% chance to Freeze. Start the bleed with soul taker and the bleed. 20. 05 additional nearby Enemy 0. on Apr 14, 2021, 12:39:52 PM. Each charge grants an automatic 5% increased attack and cast speed bonus, but Frenzy gets stronger for every charge you have. You and Nearby Party Members Share Power, Frenzy and Endurance Charges with each other. Being a Raider with way of the poacher and avatar of the slaughter. Resist All Elements per Endurance Charge: 15%. Precursor's Emblem. No, it is possible to hit tails twice in a row. not gonna be a huge dps increase but it's an easy one and without it being 6L a quite. amulet. Now you have him in your "desecrate pool". You pick it for a 10% multi and frenzy charge generation with no degen which is helpful for VP. - 33% increased evasion rating. Path of Exile Wiki. Basically that new mod makes it so you will always have a. Oro's sacrifice with passives to gain high chance to burn and multi strike gem. Firstly when you look at the flicker strike gem you can see that the added damage efficiency is high => flicker builds love added damage to attack. Gameplay. Generation Type Stats Spawn Weighting; of the Underground: Suffix: 1:. On top of that, you can link utility to your Frenzy to further buff your spells, such as a Combustion to lower enemy Resistances, Inspiration to gather charges so your spells can make use of them, and much more. . FrenzyChargeWhenHit: Mod type: FrenzyChargeWhenHit: Mod domain: Delve (Id: 16) Generation type: Suffix (Id: 2) Req. LESS RELIABLE OR ONLY RELIABLE WHILE MAPPING -veiled ring mod -elder/shaper mods on amulet, weapons -redeemer boots/weaps -endurance on melee stun gem/mod, commonly. Finally get Max Endurance Charges to get Max Frenzy Charges by picking up Masterful Form of Slayer. It's a bit of a hassle to keep up, though. Terminus Est is still plenty for Shaper and is an option for Frenzy generation at lower levels and when you are lacking damage. I believe you only generate 1 frenzy charge. 20% reduced Effect of your Marks. Per 1% Quality: Buff grants 0. Preferably I would get really strong endurance charge gain, and would utilize immortal call to cover a lot of the big hitsthat bloodnotch tech demands I solve for. Generation type: Suffix (Id: 2) Req. The small passive leading to Masterful Form grants 10% increased attack damage, 10% increased endurance charge duration and 10% increased frenzy charge duration. Then I've been thinking about endurance charge gen (or frenzy). 8m Shaper DPS - NOT ACCOUNTING FOR THE NEW KEYSTONE PRECICE TECHNIQUE which is 40% more - High chance that the keystone ends up along the path taken edit - 16. They convert the Life Regeneration stat into Rage Generation, allowing you to achieve a high uptime of the Berserk buff. 216 = 21. Frenzy. With Flicker Strike you want to be able to attack non-stop so you need to generate Frenzy Charges all the time. Stack as many sources of frenzy charge (and other charges if you need) on kill. Every charge gives us: - 10% increased attack speed. Charge generation. ago. °+3 basic pow charges. This can be increased by an additional 3 charges and roughly 3. So with 2 spectre slots either by tree, boots, or whatever else you can have 1 granting power charges and 1 granting frenzy charges! Late to the post but whether it's meta or not, it does seem like one of the best ways. 25% chance to gain a Frenzy Charge when Hit: Body Armour: 4% increased Attack and Cast Speed: 50% chance to gain a Frenzy Charge when Hit: Body Armour: 5% increased Attack and Cast Speed: 100% chance to gain a Frenzy Charge when Hit: Body Armour (10-12)% increased Attack and Cast Speed during Onslaught: 500% chance to gain. It also assists with Frenzy charge generation on unique and rare enemies. Last bumped on Apr 14, 2021, 6:16:03 PM. Frenzy Charges - Path of Exile Frenzy Charges are associated with dexterity. Intro. The cooldown can be bypassed by expending a Frenzy Charge. This build will generate them extremely quickly, both. So 2 attacks per second X ~5% chance (assuming lvl 4 enhance and 23% quality) would take you like 30 seconds to get. There are also about a million different ways to get frenzy charges on kill, but you'd need a different skill to use against bosses. Hello. • 2 yr. No Frenzy Charge generation. Thing about charge duration nodes is that if you have inconsistent charge generation which is fairly common you frequently drop charges periodically as well as keeping charges consistently between. Finally get Max Endurance Charges to get Max Frenzy Charges by picking up Masterful Form of Slayer. You can see max frenzy charges too, by looking for FrenzyChargesMax. Path of Exile Wiki. The following active skill gems have stats related to frenzy charges: The following active skill gems have. gajaczek All Hail Kuduku • 7 yr. Every 5 passives is approximately 70% increased often additional attackspeed as well. To generate All the charges we use Ralakesh's Impatience, since we are stationary while casting the spell. • 7 yr. 25% chance to grant a Power Charge when Hit. It's not a relic I'd entirely build around - but Frost Blades Trickster takes a good amount of. 10. As the others have said, Blood Rage is a good source. °4 from ascendancy. 02% of Elemental Attack Damage leeched as Life Place into an item socket of the right colour to gain this skill. 5% base crit and charge gen at the cost of a curse and "Cursed enemies take 20% increased Extra Damage. Prismatic Ring Requires Level 49 + (8-10)% to all Elemental Resistances +20 to all Attributes. Notable options are Blood Rage, Green Nightmare, Overcharged notable, Precursor’s emblem, etc. What you do is: calculate the chance of failure by multiplying the %. List of notable passive skills List of cluster jewel keystone passive skills Righteous Path: 10% increased Effect of Consecrated Ground. Might as well slot in Terminus Est as well, it's not very expensive and you can use it in like act 5/6. Business, Economics, and Finance. +12% chance to Suppress Spell Damage if your Boots, Helmet and Gloves have Evasion. Single Target Dps-Skill: whatever you want, Double Strike or Frenzy. Flasks in Path of Exile are different from other games. 5-4 seconds (I'm not sure how those bonuses stack, but the difference. Frenzy charge. Blood Rage is a natural complement for the build, and takes care of the Frenzy Charge generation organically. Modified 3 years, 9 months ago Viewed 15k times 3 Been trying to theorycraft a flicker strike build for the upcoming Metamorph league, but I've been running short on.